LEVELING UP

Hello Everyone my name is Aaron Sheshan Abraham, and I'm part of the team at Unspecified Studios, here to bring you the latest and greatest updates straight from behind the scenes!

WE DID IT!!!

Kingdom of Influence (KOI) took 1st Place at Demo Day, and we're still buzzing with excitement.

The response was incredible. Before the judges even announced their decision, people spoke to us with questions, genuine curiosity, and tons of enthusiasm about the game. One audience member mentioned having ADHD and said they were especially excited about KOI’s unique blend of wellness and gameplay. That moment really resonated with us. It reminded us of our mission: to create something fun, meaningful, and personal that truly connects with people.


What's New in the Kingdom?

We’ve been building nonstop. Here’s what’s fresh in KOI:

  • 🐄 Chickens and cows are now in game
    They’re hanging out near the farm area just outside of camp
    And yes, you can chase the chickens — it’s glorious chaos

  • 🔥 A cozy fireplace has been added to the camp
    Perfect for relaxing, reflecting, or roleplaying around the flames

  • 🎸 You can now play the guitar by the fire
    It’s calm, it’s cozy — exactly the vibe we were going for

  • 💬 The dialogue system has been built
    NPCs are becoming more interactive and full of personality

  • 🧭 A quest system is also being implemented
    It will guide players through storylines, events, and meaningful choices


What We Are Working On

  • 🎮 Two minigames are currently in development:

    • Apple Picker

    • Chicken Chase (because chicken chaos never ends)

  • 🧠 These games will connect with wellness based mechanics, such as:

    • Breathing techniques

    • Color recognition

    • Self soothing tied to hobbies and in game stats

  • 🧍‍♂️ More fun and quirky NPCs are being added
    Each with unique personalities, dialogue, and roles in the world

  • 📊 Systems currently in the works:

    • Favorability meters for both the NPCs and the kingdom, either collectively or individually

    • Stat based progression that evolves based on your actions

  • 🧪 Personality based progression is also being explored
    A short in game quiz might shape your class or starting stats
    Still just an idea — but a promising one

  • ⏳ The full stat system build begins mid May


What’s On the Horizon

Here’s what we’re planning as KOI continues to grow:

  • Finalizing the game proposal and design document

  • Launching a stronger marketing push to grow the KOI community

  • Preparing our first playable build for itch.io

  • Rolling out fresh social media content:

    • More behind the scenes footage and dev updates

    • The launch of the KOI Podcast

    • Possibly some Patreon exclusive content

We’re building something special here —
A kingdom filled with life, warmth, chickens, music, and stories that actually care about who you are as a player.

Catch us at Inferno Day at ASU on May 19 from 3 to 6 PM

Come hang out, cheer us on, or just vibe with the campfire energy.

– The KOI Dev Team

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