3d MODELING
01/20
Hey Everyone!
Unspecified studios is back with more updates about our game and our studio.
Our artist continued working on character models, NPCs designs, and weapon assets. We're refining facial features and expressions to ensure characters feel alive and emotionally resonant. They are also trying to focus on the core menu systems. The main menu is completed and we are now developing the pause menu with in-game interface elements. Clean, accessible UI is essential for creating a low-pressure player experience.
On the technical side, we made progress on several key gameplay systems: cutscene management, combat targeting, and lock-on mechanics.
Slowly, Kingdom of Influnce is coming together. Each week brings us closer to a playable experience that supports adults with autism in developing skills through meaningful gameplay.
Cathy Ly